VCU LCS Rules (Fall 2020)
General & Game Settings:
A custom game in 5v5 Summoner’s Rift Tournament Draft mode will be used. Players may only select champions that are unlocked via any means. Players need to have a minimum of 20 champions available for draft mode.
Restrictions: Any new champion or fully reworked champion released during the tournament will be ineligible for 1 week after its release. At the discretion of the tournament official, restrictions may be added in the event of bugged or glitched champions or items.
Match Setup: Top or Home Team Captain will create matches and provide game names/passwords to both teams.
Scheduling: Team captains are responsible for communicating with each other to find a suitable time to play their match. The agreed upon time must be presented to a tournament official. If a time cannot be found where all players can be present, it is important to relay this information to a tournament official. All games that are not scheduled by the given deadline will be scheduled by the tournament official.
Rescheduling: If a team encounters issues with a previously set match time, they must report this prior to the scheduled game time. If they are unable to do this, teams may reschedule games, however the team that encountered issues will encounter ban losses. The use of substitutes past the scheduled game time will also result in the team concurring ban losses.
Draft Order: For group stage or round-robin matches, teams will be assigned a side for each match. For playoffs, the team with the better ranking (or listed as the home team) will have the choice to select their side as blue (first pick) or red (second pick).
Discord: The full team must be in their respective team channel during an official game. Each player is expected to have a working mic; if there are any communication issues, they should be reported to a tournament official.
VCU LCS Substitute Roster: The only substitutes that are allowed in this tournament are those on the VCU LCS Substitute Roster. Players not a part of this will be ineligible to sub in for VCU LCS. The usage of subs must be approved by both teams taking part in the match as well as a tournament official.
Stoppage of Play:
Default match time will be given out by tournament officials. Game times may be altered by the captains. Changed game times must be presented to a tournament official.
If all 5 members of a team are not ready and in the “Team Select” lobby at time of the agreed upon game time, they will be put on a clock. If 5 minutes have passed since the scheduled game time and a team is not ready, the penalty is two ban losses in the first banning phase towards the tardy team. If a team is tardy for 10 minutes to 14 minutes after the agreed upon game time, the penalty will be escalated to three ban losses. At the 15 minute mark, the team without 5 ready players must forfeit, unless they wish to play out a 4v5 (3v5 and below is an automatic forfeit)—this decision must be made at the 15 minute mark. Final decisions and exceptions for loss of bans and forfeits are to be made by tournament officials.
If all five members of a team are not in their respective Discord voice channel, the opposing team may start counting for tardiness until all members of the team are in the voice channel.
Each team is permitted two champion select “dodges” per series. If the same team dodges a third time, the dodging team will lose two bans. These dodges must be a result of selecting the wrong champion in draft, a player not possessing a desired champion to swap, or technical issues. In the situation that the wrong champion is selected, champion select must be ended immediately.
A player who is experiencing technical issues on any team may call for a game restart prior to first blood within the first 3 minutes of the game (i.e. before the timer shows 3:00). The player must be experiencing a hardware malfunction (e.g. monitor, peripheral, etc) or a physical disruption (e.g. fan interference, table or chair breakage). The player must declare the issue in public chat or to a tournament official and then intentionally disconnect. A screenshot should be taken as evidence. Once the player disconnects, the game is considered null and void and should be restarted with same picks, bans and runes unless a tournament official determines that the conduct represents unfair play.
If a player has configuration issues (e.g Incorrect runes or Summoner spells) the player may call for a game restart prior to enemy contact.
If an unintentional disconnection occurs within 3 minutes from the start of the match & before first blood –OR– a player’s client crashes or fails to load after champion selection, then the match may be restarted with same picks, bans and runes. Otherwise if the unintentional disconnection occurs after those milestones, the game will continue as normal. The crashed player may reconnect into the game as soon as they are able.
If a player intentionally disconnects without specifying a reason, then the game will continue as normal (although either team may still pause).
If a server crash occurs, then a tournament official will decide either between (a) restarting the game or (b) awarding the game to one of the teams. As a guideline, a game victory will only be awarded in a situation where one team was on the verge of certain defeat (e.g. a nexus was about to be destroyed).
Each team is given 15 minutes of pause time for each series in case of an emergency. Once these 15 minutes are up, the game will resume. Prior to unpausing, it is required to check that both teams are ready. Failure to do so may result in loss of ban(s) or a forfeit.
During a series (bo3 or bo5) there will be a 5 minute break in between games. A longer break up to 10 minutes will be allowed if agreed upon by both teams. Any time (in minutes) past this deadline will automatically result in 2 ban losses in the first banning phase for the offending team. This will escalate to 3 ban losses at the 10 minute mark. At 15 minutes the offending team must play with the remaining members or forfeit. It is mandatory to contact a tournament official if more time is required due to an emergency, which is evaluated on a case by case basis by the TO.
The following actions will be considered unsportsmanlike conduct:
Communicating with outside members during game or watching a stream of the game while playing (“ghosting”).
Excessive swearing or profanity.
An intentional disconnection without a proper and explicitly stated reason.
The use of any settings differing from the standard and permitted settings.
Intentionally allowing an opponent to win a game or "sandbagging."
Unsportsmanlike or disruptive behavior such as inappropriate and/or unprofessional actions (BM) directed towards another player or tournament official.
The use of a game bug that is determined to be unfair.
The use of an ineligible player (aka “ringing”).
The use of an ineligible champion.
Threatening tournament participants or spectators.
Upon discovery of any player committing any violations regarded as unfair play or unsportsmanlike conduct, the offending player, at the sole discretion of the tournament officials, may receive a warning, a forfeit/loss, and/or be disqualified from the tournament. During the course of the event, the tournament officials* may determine other actions to embody unfair play.
Smurfing and Ringing Procedures:
If you suspect any player of breaking the smurfing or ringing rules listed above, report it to a tournament official with any evidence you may have as soon as possible. All reports will be followed up with a thorough investigation. An “innocent-until-proven-guilty” approach will be taken towards all accusations.
Players found guilty of ringing or smurfing will be removed from the tournament and banned from one or more future tournaments. Players deemed to be involved may also be punished. All punishments are to be decided by the eboard.
If a team is found to have a ringer or smurf, they will be given a suitable replacement as soon as possible. If team members are deemed to be aware and/or complacent of the smurf or ringer’s actions, they will be given a warning and/or incur penalties.
Games determined to be affected by smurfs or ringers may be replayed or have their outcomes reversed.
Some decisions will be made by a tournament official. If a tournament official is not present, attempt to contact immediately. If one can't be reached, resume play as normal. If a tournament administrator isn't involved with the match, a board of several members will be chosen to make a ruling. The exact ruling will then be decided at the earliest convenience.