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 Rocket League 2v2 Rules

Format

Private Match 2v2 - Best of 3

Match Settings

  • Private Match

  • Game Mode: Soccar

  • Default Arena: Mannfield (Night) (any Standard map is acceptable)

  • Team Size: 2v2

  • Bot Difficulty: No Bots

  • Team Settings: All Default

  • Mutators: None

  • Match Time: 5 Minutes

  • Joinable By: Name/Password

  • Platform: “Steam (PC) or PS4” or “Steam (PC), Xbox One, or Nintendo Switch”

  • Server: US-East or US-West (dependent on your school’s location, if centrally located the default is US-East)

Exceptions: if both teams agree to a different server region other than the ones stated above, that server region may be used.

Maps

  • Standard map pool:

  • DFH Stadium

  • DFH Stadium (Stormy)

  • DFH Stadium (Day)

  • Mannfield

  • Mannfield (Stormy)

  • Mannfield (Night)

  • Champions Field

  • Champions Field (Day)

  • Urban Central

  • Urban Central (Night)

  • Urban Central (Dawn)

  • Beckwith Park

  • Beckwith Park (Stormy)

  • Beckwith Park (Midnight)

  • Utopia Coliseum

  • Utopia Coliseum (Dusk)

  • Wasteland

  • Wasteland (Night)

  • Neo Tokyo

  • Aquadome

  • Starbase Arc

Communication

  • Players must ensure they are communicating with Tournament Admins.

  • If players fail to be ready to play within 10 minutes of admin’s request their match may be forfeited. Multiple occurrences will result in the team being dropped from the tournament.

  • Players failing to communicate with tournament admins may have matches forfeited or be dropped from the tournament.

Disconnects and Technical issues

  • Pauses are only available to teams in extreme circumstances, such as technical or network issues. Tournament Admins should be notified of reasons for the pause and will determine the proper actions forward to resolve paused matches

  • Tournament Admins will allow a maximum of 2 minutes of pause time and 1 pauses per matchup. Players must resolve the issue within that time. Failure to resolve the issue will result in the continuation of the map as normal.

  • In the event of a disconnect, the game should be resumed and the remaining time in the match played out.

Cheating, Griefing, and other dishonorable conduct

  • Depending on the level of dishonorable conduct the offending player may receive a warning or have their team dropped from the tournament.

  • The Tournament Admins have final say in dealing with bad behavior. They have the final say and there is no appeal process.

  • Reporting any issues with behavior must be brought to the Tournament Admins not the offending players.

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