Super Smash Bros Match Rules
All tournament sets will be the best-of-3 games, until the semi-finals then games will be played best-of-5 games. The outlined will not change between the two set formats
1. Players select their characters. Either player may choose to do a Double-Blind Character Selection.
2. Use Starter Stage Striking to determine the first stage
3. Players will play the first game of the set
4. The winner of the first set bans 2 stages. The losing player of the preceding game picks the stage for the next game adhering to Stage Clause and Bans
5. The winning player of the preceding game must announce their character selection for the next game.
6. The losing player of the preceding game must announce their character selection of the next game.
7. The next game is played
8. Repeat Steps 4 through 7 for all subsequent games until the set is complete
Set Agreement Clause
Players may choose any legal stage if they agree on it. Players may not choose any illegal stages or change the length of each set. If the stage agreement clause is violated, both players will be disqualified from the event.
Double Blind Character Selection
To reduce the chance of players matching their appointments character, either player may request a double-blind selection. The players will tell the referee their choice of characters in secret. Both players will then select their first-round character, with the referee validating their selection.
Before each stage player will play a best-of-1 roshambo, and the winner may choose to either strike first or strike second. Stage strike orders are stuck in P1-P2-P2-P21 order.
Pausing and the Home Button
The pause setting will be turned off during the duration of the tournament. However, if it is not, pausing is only legal while both players are on their own respawn platform, and only for requesting a tournament official, or in the case of a controller malfunction. All other pausing will result in a stock loss to the player who pauses the game. If the pause causes the opponent to lose a stock, the pausing player receives the game loss. This rule also applies to controllers that will cause the game to revert to the Switch home screen.
Stalling, or intentionally making the game unplayable, is illegal and is at the discretion of the tournament staff. Staling includes but not limited to becoming invincible, continuing infinites past 300%, and reaching a position that your opponent can never reach you. Stalling will result in a forfeit of the game for the player that initiated the action.
If the game ends with a self-destruct move, the result screen will determine the winner. If sudden death occurs, a standard sudden death play-off game applies.
The winner of the Sudden Death round will be determined by stocks and percentage at the time the game ends. If both players are tied in stocks, the player with the lower percentage is the winner. In the event of a percentage tie, or a game in which both players lose their last stock simultaneously, a 1-stock tiebreaker will be played with a 3-minute time limit. The results of an in-game 300% Sudden Death do not count. If Sudden Death occurs in a Sudden Death game, this process is repeated.
Warm-up periods and button checks may not exceed 60 seconds on the game clock. Violation of this rule may result in a game loss at the discretion of the Tournament Official.