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Private Match Head to Head mode

Match Settings

  • Quarter Length: 5 minutes

  • Play Clock: 40 seconds (default, cannot change)

  • Skill Level: All-Madden

  • Weather: Clear

  • Injuries: 0 (new for Madden NFL 19: 0 is off; 100 is max)

  • Fatigue: 50 (new for Madden NFL 19: 0 is off; 100 is max)

  • Accelerated Clock: Off

  • Game Speed: Normal

  • Game Style: Competitive

  • Event Type: Quick Presentation

Team Select

  • Players will select their teams at the same time, however, either player may request a double blind selection with the assistance of an admin or judge.

  • Choosing Home or Away

  • Players may mutually agree who is Home (left) or Away (right). If they cannot mutually agree then they may either flip a coin or play rock-paper-scissors, winner decides who is Home / Away.

Setting Audibles

  • Setting audibles is a huge part of Madden, these are the in game calls and micro adjustments used to try and out play an opponent. Players may either set their audibles from the pause screen before kickoff, or after kickoff but before the first play. Each player should only be given 2-3 minutes to set their audibles / make substitutions.

  • Each player is given the opportunity to change their audibles during either of these windows. Should a player choose to change their audibles after kickoff but before the first play, there is a high chance a delay of game penalty will occur, it is common courtesy for the defending player to not accept the penalty. It is also common courtesy to not look at the screen while your opponent is setting their audibles.


  • Players must ensure they are communicating with Tournament Admins.

  • If players fail to be ready to play within 10 minutes of admin’s request their match may be forfeited. Multiple occurrences will result in the team being dropped from the tournament.

  • Players failing to communicate with tournament admins may have matches forfeited or be dropped from the tournament.

Disconnects and Technical issues

  • Pauses are only available to teams in extreme circumstances, such as technical or network issues. Tournament Admins should be notified of reasons for the pause and will determine the proper actions forward to resolve paused matches

  • Tournament Admins will allow a maximum of 2 minutes of pause time and 1 pauses per matchup. Players must resolve the issue within that time. Failure to resolve the issue will result in the continuation of the map as normal.

  • In the event of a disconnect, the game should be resumed and the remaining time in the match played out.

Cheating, Griefing, and other dishonorable conduct

  • Depending on the level of dishonorable conduct the offending player may receive a warning or have their team dropped from the tournament.

  • The Tournament Admins have final say in dealing with bad behavior. They have the final say and there is no appeal process.

  • Reporting any issues with behavior must be brought to the Tournament Admins not the offending players.

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